Relevance and surveillance are the same mechanism
The same data that makes a recommendation useful makes it uncomfortable when the customer had not realised it was held.
Omni Core · Object
Changing what a customer sees based on what is known about them — deliberately, within limits, and only where it demonstrably helps them rather than only the organisation.
The term
Personalisation is usually adopted as a capability and then applied wherever it is technically possible, which produces experiences that are more tailored and not more useful.
The line between helpful and unsettling is drawn by the customer rather than by the organisation, and it is crossed when the personalisation reveals more knowledge than the relationship justifies.
Most personalisation is unmeasured. It feels sophisticated, it is expensive to build and maintain, and whether it improves anything is frequently never established.
Why it earns a place
The same data that makes a recommendation useful makes it uncomfortable when the customer had not realised it was held.
Every variant has to be built, tested and kept current. A dozen personalised paths is a dozen things that can be wrong.
It should be held to the same evidential standard as any other change, and it usually is not because it is assumed to be obviously better.
One level in
Four working areas: what is varied, what it varies on, where the line is, and whether any of it works.
Which parts of the experience change by person, and what the customer gains from each. The inventory that makes the maintenance cost visible.
LearnWhat the personalisation is based on — stated preferences, observed behaviour, inferred attributes — and how reliable each is.
LearnWhere the organisation chooses not to personalise, and why. The boundary that keeps relevance from becoming intrusion.
LearnEvidence that the personalisation improves something for the customer as well as for the organisation, tested rather than assumed.
LearnAcross the framework
Beyond the framework
The Omnigoal says where this belongs and what it touches. It does not tell you how to think about it — other people have done that, and done it well. These are theirs.
Sort customers by how recently they bought, how often, and for how much — three fields that predict a great deal.
It long predates machine learning and remains an unreasonably strong baseline. Recency does most of the work: how long ago someone last bought predicts whether they will buy again better than almost anything else on file, and all three fields are already in every order table.
Long-standing direct marketing practice; formalised in Jan Roelf Bult & Tom Wansbeek, “Optimal Selection for Direct Mail”, Marketing Science, 1995.
Recommend to someone what people who behaved like them went on to choose, without needing to know anything about the item.
The insight is that similarity of behaviour carries more information than description of content, and it needs no understanding of what is being recommended at all. Two problems have followed it ever since: it has nothing to say about a new user or a new item, and it narrows what people are shown to a reflection of what they already did.
David Goldberg, David Nichols, Brian M. Oki & Douglas Terry, “Using Collaborative Filtering to Weave an Information Tapestry”, Communications of the ACM, 1992.
These are other people’s models, named here so you can go to the source and use them properly. The Omnigoal is not affiliated with their authors and is not endorsed by them; nothing of theirs is reproduced here — no canvas, no diagram, no wording. Each is described in our own words, with the originator credited, because the framework is a place to put thinking, not a replacement for the people who did it. Model names and trademarks belong to their respective owners and are used here only to refer to the work itself.
Every model in the framework, and where each one belongsThe line between helpful and unsettling is drawn by the customer, and it is crossed by revealing knowledge they did not know you had.
Visualises the entire customer journey from initial awareness to post-purchase, providing a comprehensive understanding of the customer’s interactions and experiences. This process identifies key stages, critical moments, and pain points that influence customer satisfaction and loyalty. By mapping out these journeys, businesses can design targeted interventions to enhance each phase of the customer lifecycle, ensuring a cohesive and satisfying experience.
LearnCollects and analyses customer feedback to gain valuable insights into their experiences and areas for improvement, driving continuous enhancements in service and product offerings.
LearnProvides effective and efficient support to resolve customer issues, emphasising the importance of customer satisfaction and loyalty through responsive and helpful service.
LearnEnsures that digital interactions are intuitive, engaging, and user-friendly, contributing to a seamless and enjoyable customer experience across all digital platforms.
LearnDevelops and manages programmes that reward and incentivise repeat customers, fostering long-term loyalty and positive experiences through attractive rewards and benefits.
LearnEnsures a consistent and seamless experience across all channels, integrating personalised interactions and synchronised customer data to provide a unified and cohesive customer journey.
Learn