Omni Core · Loyalty Programs · Module

The mechanism

What the programme actually does — what earns, what is earned, and what it can be exchanged for.

The idea

How it works

The design determines everything downstream. What earns decides which behaviour is rewarded; what is earned decides the liability; how it is redeemed decides whether members feel it was worth participating.

Complexity is the common failure. A programme members cannot explain is a programme that does not change behaviour, because behaviour changes only when someone can see the consequence of their choice.

Working with it

In practice

  1. 01

    Reward the behaviour you actually want

    Spend, frequency, referral or breadth. Each produces different behaviour and most programmes reward spend by default.

  2. 02

    Keep it explainable in a sentence

    If a member cannot say how it works, it will not influence a decision.

  3. 03

    Design the redemption first

    What people can get, and whether it feels worth the accumulation. Earning is easy to design and redemption is what determines perceived value.

  4. 04

    Check the member can see their position

    Progress towards something is what changes behaviour; an opaque balance does not.

One level in

The components of the mechanism

A component is something that exists afterwards which did not exist before — a deliverable or a mechanism, not an intention.

  1. The earning

    What behaviour earns, and at what rate.

    Learn
  2. The redemption

    What can be obtained, and whether it feels worth it.

    Learn
  3. The comprehension

    Whether members can actually explain how it works.

    Learn

A programme members cannot explain does not change behaviour, because they cannot see the consequence of a choice.