Loyalty Programs · The mechanism · Component

The redemption

What can be obtained, and whether it feels worth it — because redemption is what determines perceived value.

The deliverable

What it is

Earning is easy to design and redemption is what members judge the programme on. A programme that is easy to earn in and difficult to redeem from is experienced as a trick.

Redemption rate is the honest measure of whether members find the reward worth accumulating for.

One level in

What it is made of

Each element is a constituent part of the component. Follow one to see the attributes it carries.

  1. The rewards

    What can be obtained.

    3 attributes: Reward · Cost to provide · Perceived value

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  2. The friction

    How difficult redemption is.

    3 attributes: Restriction · Reason · Effect on redemption

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  3. The redemption rate

    How many members actually redeem.

    3 attributes: Redemption rate · Members redeeming · Time to first redemption

    Learn

A programme easy to earn in and hard to redeem from is experienced as a trick, whatever the terms say.