Loyalty Programs · The mechanism · Component

The earning

What behaviour earns, and at what rate — because whatever earns is what the programme is actually asking for.

The deliverable

What it is

A programme rewarding spend asks for spend. One rewarding frequency asks for visits. Most programmes reward spend by default and then wonder why frequency did not change.

The rate has to be visible enough that a customer can see the consequence of a choice, or it influences nothing.

One level in

What it is made of

Each element is a constituent part of the component. Follow one to see the attributes it carries.

  1. The qualifying behaviour

    What earns.

    3 attributes: Behaviour · Type · Reason

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  2. The rate

    How much is earned.

    3 attributes: Earn rate · Effective rate · Comprehensible

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  3. The tiers

    Whether earning varies by status.

    3 attributes: Tier · Threshold · Members in tier

    Learn

A programme rewarding spend is asking for spend. If you wanted frequency, you designed the wrong thing.