Market Core · Content · Module

Reuse and lifespan

How long each piece stays useful, and how much of it can become something else — because the cheapest content is almost always something that already exists.

The idea

How it works

Lifespan is the most under-weighted property content has. A piece that remains useful for three years and one that is irrelevant in a week have completely different economics, and they are almost always budgeted from the same line.

Reuse is cheap when it is designed in and expensive when it is attempted afterwards. Deciding at commissioning what else a piece will become costs nothing; retrofitting it costs most of making it again.

Working with it

In practice

  1. 01

    Classify every format by lifespan

    Evergreen, seasonal or topical. It should change how much is spent on each, and usually it changes nothing.

  2. 02

    Decide the reuse at commissioning

    What else this becomes, named before it is made. Afterwards is when reuse gets talked about and not done.

  3. 03

    Refresh before replacing

    A piece that still ranks and still helps is worth updating. Replacing it starts the accumulation over for no gain.

  4. 04

    Retire deliberately

    Content that has stopped being true costs more than it earns. Removal is a decision that has to be scheduled or it never happens.

One level in

The components of reuse and lifespan

A component is something that exists afterwards which did not exist before — a deliverable or a mechanism, not an intention.

  1. The lifespan classification

    Evergreen, seasonal or topical, per format, and what each is worth spending.

    Learn
  2. The reuse plan

    What each piece will also become, decided at commissioning.

    Learn
  3. The refresh and retire list

    What is updated, what is removed, and when either was last reviewed.

    Learn

Decide at commissioning what else the piece becomes. Reuse arranged afterwards costs nearly as much as making it again.